Run D&D where the DM plays alongside Claude.
Evermore is a living battlemat built for the AI age — per-player fog of war, true vertical line of sight, and a Dungeon Master who directs the whole table through Claude.
- Per-player fog of war
- Vertical line of sight
- Join from any browser
What a player sees — only what their eyes can.
Everything a virtual tabletop should do — plus the dimension everyone forgot.
Vision, elevation, turn order, and an AI-native workflow, woven into one authoritative game state every browser shares in real time.
Every player sees only what their character could.
Evermore computes true line of sight for each token, every moment. Light and darkness, darkvision and other senses, walls, doors, and distance all shape a private view of the map — no more closing your eyes or metagaming what waits around the corner.
- Real-time line of sight, computed per token
- Light vs. darkness, darkvision & special senses
- Walls, doors, and cover occlude vision
- Distance-aware reveal
Maps that finally have a third dimension.
Stairs, ramps, balconies, ledges, catwalks — Evermore understands height. Look down off a balcony into the courtyard below, or up a spiral stair at the archer on the landing. Occlusion is height-aware, so cover and concealment behave the way the world actually does.
- Multi-level scenes with real elevation
- Height-aware occlusion and reveal
- See down from balconies, up through stairwells
- Cross between levels as part of movement
Turn order and movement, handled.
A built-in initiative tracker keeps the round moving. Movement is budget-aware and elevation-aware — climb the stairs, vault a railing, or drop off a ledge, and Evermore counts the cost so the table doesn't have to.
- Initiative tracker built in
- Budget-aware movement
- Elevation-aware traversal — stairs, climbs, drops
The DM directs the table through Claude.
Evermore is AI-native to the core. The Dungeon Master runs the game by talking to Claude, which reaches into Evermore over a secure MCP tool surface — ingesting campaign lore, shaping scenes, moving tokens, and recalling exactly what happened twelve sessions ago.
- Drive the game in natural language via Claude
- Ingest campaign lore into structured memory
- Shape scenes & move tokens through scoped tools
- Secure by default — the model never touches raw data
Everyone joins from a single link.
Send players a campaign link and they're at the table — any browser, any device. The DM gets the full board; each player gets their own character's view. Nothing to download.
Your next session is one link away.
Create a campaign, build a scene, and let Claude run the table beside you. Players join from anywhere — you keep the whole world in view.